2025 Intern - Software Engineer - Substance 3D Painter

Company:  Adobe
Location: Clermont-Ferrand
Closing Date: 23/11/2024
Salary: £60 - £80 Per Annum
Type: Temporary
Job Requirements / Description
Our Company Changing the world through digital experiences is what Adobe’s all about. We give everyone—from emerging artists to global brands—everything they need to design and deliver exceptional digital experiences! We’re passionate about empowering people to create beautiful and powerful images, videos, and apps, and transform how companies interact with customers across every screen. We’re on a mission to hire the very best and are committed to creating exceptional employee experiences where everyone is respected and has access to equal opportunity. We realize that new ideas can come from everywhere in the organization, and we know the next big idea could be yours! Internship Details: Location: Clermont-Ferrand, France Duration: 6 months Start date: April 2025 End date: September 2025 Application open date: 14th October 2024 Eligibility: Open to BAC+5 looking for an end of studies internship We have a fantastic opportunity for a Software Engineer Intern to join our Adobe Substance 3D Painter team based in Clermont Ferrand. Substance 3D Painter is the leader among texture creation tools for 3D content. It is used today by the world’s best Video Game and VFX studios as well as by famous industrial design, fashion, and automotive brands. You will be part of a small team developing innovative 3D content creation software in an agile environment. What you'll Do: Develop and craft new features in collaboration with other developers, UX designers, and product owners.Architecture and design performance-oriented desktop applications.Take maintenance and testability into account during implementation. Write unit and functional tests.Investigate/fix bugs and performance issues.Review code and provide thoughtful, constructive feedback during code reviews.Respond to code reviews and welcome questions and constructive feedback.Participate in sprint planning.What you'll need to succeed: Currently enrolled full-time and pursuing a Bachelor's or Master’s in Computer Science, Computer Engineering, Electrical Engineering, or equivalent experience required with an expected graduation date of September 2025 – December 2025.Ability to participate in a full-time internship between April and September.Good computer science fundamentals.Good design, debugging, and problem-solving skills.Good background in C++ and modern C++ (C++17).Good understanding of object-oriented and functional programming principles.Ability to work cooperatively with different teams.Ability to learn new technologies and to maintain a high degree of technical involvement.Willingness to learn in-depth usage of our products.Knowledge of video game and/or animation asset production pipeline and tools is a plus.Experience with Qt and modern CMake is recommended.Python scripting is recommended.Knowledge of GPU and graphic API is a plus.Knowledge of multithreading concepts and patterns is a plus.What to expect from the recruitment process: Our selection process typically consists of the stages as follows: 60-minute technical test.90 minutes technical interview.45 minutes soft skills interview. Adobe is proud to be an Equal Employment Opportunity and affirmative action employer. We do not discriminate based on gender, race or color, ethnicity or national origin, age, disability, religion, sexual orientation, gender identity or expression, veteran status, or any other applicable characteristics protected by law. Adobe aims to make Adobe.com accessible to any and all users. If you have a disability or special need that requires accommodation to navigate our website or complete the application process, email [email protected] or call (408) 536-3015. #J-18808-Ljbffr
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